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Android/Frame by Frame Animation

Android Frame by Frame Animation example

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:layout_gravity="center"
    android:background="#ffffff">
   
 <TextView 
     android:layout_width="fill_parent"
     android:layout_height="wrap_content"
     android:text="Frame by Frame Animation Test\n애니메이션이 멈추면 프레임이미지를 터치해보세요"
     android:gravity="center"/>
    
     <RelativeLayout
      android:layout_width="fill_parent"
      android:layout_height="fill_parent"
      android:layout_gravity="center_horizontal">
      
   <ImageView android:id="@+id/img"
          android:layout_width="80px"
          android:layout_height="90px"
          android:layout_centerInParent="true"/>
 
      <Button
       android:id="@+id/btnStart"
       android:text="프레임 애니메이션 시작"
       android:layout_width="fill_parent"
       android:layout_height="wrap_content"
       android:layout_alignParentBottom="true"/>
       
     </RelativeLayout>
    
</LinearLayout>

사용된 이미지

package com.dearpeople.android.test.ani;

import android.app.*;
import android.graphics.drawable.*;
import android.os.*;
import android.view.Gravity;
import android.view.View;
import android.widget.*;

public class FrameByFrameActivity extends Activity {
 AnimationDrawable animation;

   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);
      
       Button btnStart = (Button) findViewById(R.id.btnStart);
       final ImageView imgView = (ImageView)findViewById(R.id.img);
      
       btnStart.setOnClickListener(new View.OnClickListener() {
         @Override
          public void onClick(View v) {
             startAnimation();
          }
       });
       imgView.setOnClickListener(new View.OnClickListener() {
  @Override
  public void onClick(View v) {
     RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(150, 50);
     params.alignWithParent = true;
     params.addRule(RelativeLayout.CENTER_IN_PARENT);    
     imgView.setLayoutParams(params);
     imgView.setBackgroundResource(R.drawable.t00_poi_07_sel);
   }
    });
   }
  
   /* 내부클래스, UI 쓰레드가 실행할 코드(Runnable)를 작성한다 */
   class Starter implements Runnable {
       // UI쓰레드는 Runnable객체를 받아서 실행하면 애니메이션이 시작된다
       public void run() {
           animation.start();
       }
   }
  
   private void startAnimation(){
       // 각 프레임을 저장할 객체를 생성한다
       animation = new AnimationDrawable();
      
       // 각 프레임으로 사용할 이미지를 등록한다
       animation.addFrame(getResources().getDrawable(R.drawable.t00_poi_ani_1), 100);
       animation.addFrame(getResources().getDrawable(R.drawable.t00_poi_ani_2), 100);
       animation.addFrame(getResources().getDrawable(R.drawable.t00_poi_ani_3), 100);
       animation.addFrame(getResources().getDrawable(R.drawable.t00_poi_ani_4), 100);
       animation.addFrame(getResources().getDrawable(R.drawable.t00_poi_07), 100);

      
       // 애니메이션을 한번만 실행할 것인지 반복할 것인지 설정한다
       animation.setOneShot(true);
      
       ImageView imageView = (ImageView) findViewById(R.id.img);
       RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(80, 90);
       params.alignWithParent = true;
       params.addRule(RelativeLayout.CENTER_IN_PARENT);       

       imageView.setLayoutParams(params);
       //배경을 애니메이션으로 설정한다
       //imageView.setBackgroundDrawable(animation); 

       // 배경위에서 실행되는 애니메이션으로 사용할 경우
       imageView.setImageDrawable(animation);
       
       // UI thread가 애니메이션을 실행할 수 있도록 ImageView에게 Runnable객체를 보낸다.
       imageView.post(new Starter());
   }
}