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Android CardGame example Part 2

간단한 안드로이드 카드게임의 예, Part 2

6장의 카드의 전면이 보이고 있을 때 이용자가 화면을 터치하면 게임이 시작된다는 의미로 모든 카드의 뒷면이 보이도록 한다.

CardGameActivity.java

package test.android.cardgame;


import android.app.Activity;

import android.os.Bundle;

import android.util.Log;

import android.view.MotionEvent;


public class CardGameActivity extends Activity {


    @Override

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        CardGameView view = new CardGameView(this);

        setContentView(view); 

    }


@Override

public boolean onTouchEvent(MotionEvent event) {

Log.e("액티비티 터치이벤트", "이벤트 발생함");

return super.onTouchEvent(event);

}

}


CardGameView.java

package test.android.cardgame;


import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.view.MotionEvent;

import android.view.View;


public class CardGameView extends View {


Bitmap bgImg;

Bitmap backsideImg;

Card [][] card = new Card[2][3];

public CardGameView(Context context) {

super(context);

bgImg = BitmapFactory.decodeResource(getResources(), R.drawable.background);

card[0][0] = new Card(getContext(),Card.COLOR_RED);

card[0][1] = new Card(getContext(),Card.COLOR_GREEN);

card[0][2] = new Card(getContext(),Card.COLOR_BLUE);

card[1][0] = new Card(getContext(),Card.COLOR_GREEN);

card[1][1] = new Card(getContext(),Card.COLOR_BLUE);

card[1][2] = new Card(getContext(),Card.COLOR_RED);

}


@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

canvas.drawBitmap(bgImg, 0, 0, null);

for(int y=0;y<2;y++) {

for(int x=0;x<3;x++) {

card[y][x].draw(canvas, 35+x*90, 150+y*130);

}

}

}


@Override

public boolean onTouchEvent(MotionEvent event) {

startGame();

invalidate();

return super.onTouchEvent(event);

}

public void startGame() {

for(int y=0;y<2;y++) {

for(int x=0;x<3;x++) {

card[y][x].status = Card.STATUS_CLOSE;

}

}

}

}


Card.java

package test.android.cardgame;


import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;


public class Card {

static int COLOR_RED = 1;

static int COLOR_GREEN = 2;

static int COLOR_BLUE = 3;

static int STATUS_CLOSE = 1;

static int STATUS_SHOW = 2;

static int STATUS_TMPSHOW = 3;

static int STATUS_MATCHED = 4;

Bitmap backsideImg;

Bitmap bitmap;


int color;

int status;

public Card(Context ctx, int color){

this.color = color;

if(backsideImg==null)

backsideImg = BitmapFactory.decodeResource(ctx.getResources(), R.drawable.backside);

if(color==COLOR_RED)

bitmap = BitmapFactory.decodeResource(ctx.getResources(), R.drawable.front_red);

else if(color==COLOR_GREEN)

bitmap = BitmapFactory.decodeResource(ctx.getResources(), R.drawable.front_green);

else if(color==COLOR_BLUE)

bitmap = BitmapFactory.decodeResource(ctx.getResources(), R.drawable.front_blue);

}


public void draw(Canvas c, int x, int y){

if(status != STATUS_CLOSE) c.drawBitmap(bitmap, x, y, null);

else c.drawBitmap(backsideImg, x, y, null);

}

}