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Android Game example, Explosion

Android Game example, Explosion

미사일이 적기에 명중하면 폭발 애니메이션이 나타나고 관련 적기와 미사일이 사라지는 효과의 예

GameState.java

package game.framework;


import java.util.ArrayList;


import android.graphics.*;

import android.util.*;

import android.view.KeyEvent;

import android.view.MotionEvent;


public class GameState implements IState {

Background background;

BackgroundClouds clouds;

Airplane airplane;

GameKeyPad keyPad;

EnemyPlane enemyPlane;

SpriteAnimation expAni;

boolean isCollided;

public GameState() {

keyPad = new GameKeyPad();

airplane = new Airplane();

airplane.init();

enemyPlane = new EnemyPlane();

enemyPlane.inuse = true;

background = new Background();

clouds = new BackgroundClouds();

expAni = new SpriteAnimation(AppManager.getInstance().getBitmap(R.drawable.explosion_transparent));

expAni.initSpriteData(4, 4, expAni.bitmap.getWidth()/4, expAni.bitmap.getHeight()/4,

16, 16);

}

@Override

public void init() {   }


@Override

public void destroy() { }


@Override

public void update() {

background.update();

clouds.update();

airplane.update();

if(enemyPlane.inuse) enemyPlane.update();

collisionCheck();

if(isCollided) expAni.update(System.currentTimeMillis()); // 수정요구됨

}


@Override

public void render(Canvas canvas) {

background.draw(canvas);

clouds.draw(canvas);

airplane.draw(canvas);

if(enemyPlane.inuse) enemyPlane.draw(canvas);

if(isCollided) expAni.draw(canvas);  // 수정요구됨

if(expAni.currentFrame==expAni.cntOfFrames-1) isCollided = false;

keyPad.draw(canvas);

}

public void collisionCheck() {

ArrayList<EnemyPlane> enemyList = AppManager.getInstance().enemyList;

ArrayList<Missile> misList = airplane.misList;

int enemyCnt  = enemyList.size();

for(int i=0;i<misList.size();i++) {

if(!misList.get(i).inuse) continue;

for(int k=0;k<enemyCnt;k++) {

if(!enemyList.get(k).inuse) continue;

if(misList.get(i).rect.intersect(enemyList.get(k).rect)) {

// 충돌탐지/충돌위치에 폭발애니 출력/적기, 미사일 안보이게 처리

expAni.setPosition(misList.get(i).x-expAni.spriteWidth/2,

misList.get(i).y-expAni.spriteHeight/2-20);

misList.get(i).inuse = false;

enemyList.get(i).inuse = false;

isCollided = true;

return;

}

}

}

}


@Override

public boolean onKeyDown(int keyCode, KeyEvent event) {

return false;

}


@Override

public boolean onTouchEvent(MotionEvent event) {

return keyPad.onTouchEvent(event);

}

}


Missile.java

package game.framework;


import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Rect;


public class Missile extends GraphicObject {


int speedX, speedY;

int bitmapHeight;

boolean inuse;

Rect rect = new Rect();

public Missile() {

super(AppManager.getInstance().getBitmap(R.drawable.missile));

bitmapHeight = bitmap.getHeight();

}

public Missile(Bitmap bitmap) {

super(bitmap);

}


public void setSpeed(int speedX, int speedY) {

this.speedX = speedX;

this.speedY = speedY;

}

public void update() {

if(!inuse) return;

y += this.speedY;

rect.left = x;

rect.top = y;

rect.bottom = bitmap.getHeight()+y;

rect.right = bitmap.getWidth()+x;

if(y< -bitmapHeight) {

inuse = false;

}

}


public void draw(Canvas canvas) {

if(!inuse) return;

canvas.drawBitmap(bitmap, x, y, null);

}

}


EnemyPlane.java

package game.framework;


import android.graphics.Canvas;


public class EnemyPlane extends Airplane {

boolean inuse;

public EnemyPlane() {

super(AppManager.getInstance().getBitmap(R.drawable.enemy_transparent));

setSpeed(0, 1);

AppManager.getInstance().enemyList.add(this);

}

@Override

public void draw(Canvas canvas) {

if(this.x==0 && this.y==0) {

this.x = canvas.getWidth()/2-bitmap.getWidth()/2;

this.y = 0;

}

super.draw(canvas);

}

}


SpriteAnimation.java

package game.framework;


import android.graphics.*;

import android.util.Log;


public class SpriteAnimation extends GraphicObject {


Rect srcRect = new Rect();

Rect dstRect = new Rect();

int msPerFrame;

int cntOfFrames;

int currentFrame;

long prevTime;

int spriteWidth;

int spriteHeight;

int spriteRows, spriteCols;

Paint paint;

public SpriteAnimation(Bitmap bitmap) {

super(bitmap);

}

public void initSpriteData(int rows, int cols, int width, int height, int fps, int cntOfFrames) {

spriteRows = rows;

spriteCols = cols;

spriteWidth = width;

spriteHeight = height;

srcRect.top = 0;

srcRect.bottom = spriteHeight;

srcRect.left = 0;

srcRect.right = spriteWidth;

msPerFrame = 1000/fps;

this.cntOfFrames = cntOfFrames;

paint = new Paint();

paint.setAlpha(255);

}


@Override

public void draw(Canvas canvas) {

dstRect.left = this.x;

dstRect.top = this.y;

dstRect.right = this.x+spriteWidth;

dstRect.bottom = this.y+spriteHeight;

canvas.drawBitmap(bitmap, srcRect, dstRect, paint);

//Log.i("스프라이트 애니", "draw()호출됨");

}

public void update(long currentTime) {

if(currentTime > prevTime + msPerFrame) {

prevTime = currentTime;

currentFrame++;

if(currentFrame >= cntOfFrames) {

currentFrame = 0;

}

}

//srcRect.left = currentFrame * spriteWidth;

//srcRect.right = srcRect.left + spriteWidth;

// 다중행의 Sprite sheet에 대응하기 위해 추가된 부분

srcRect.left = currentFrame%spriteCols*spriteWidth;

srcRect.right = srcRect.left + spriteWidth;

int rowNum = currentFrame/spriteCols;

srcRect.top = rowNum*spriteHeight;

srcRect.bottom = srcRect.top + spriteHeight;

//Log.i("스프라이트 애니", "update()호출됨");

}

}


Airplane.java

package game.framework;


import java.util.*;


import android.graphics.*;

import android.util.Log;


public class Airplane extends GraphicObject {


int speedX, speedY;

ArrayList<Missile> misList =  new ArrayList<Missile>();

Rect rect = new Rect();

public Airplane() {

super(AppManager.getInstance().getBitmap(R.drawable.mustang_transparent));

}

public Airplane(Bitmap bitmap) {

super(bitmap);

}


public void init() {

AppManager.getInstance().setAirplane(this);

}

public void setSpeed(int speedX, int speedY) {

this.speedX = speedX;

this.speedY = speedY;

}

public void update() {

if(this.x==0 && this.y==0) return;

x += speedX;

y += speedY;

rect.left = x;

rect.top = y;

rect.bottom = bitmap.getHeight()+y;

rect.right = bitmap.getWidth()+x;

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).update();

}

}

public void draw(Canvas canvas) {

if(this.x==0 && this.y==0) {

this.x = canvas.getWidth()/2-bitmap.getWidth()/2;

this.y = canvas.getHeight()-bitmap.getHeight();

}

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).draw(canvas);

}

canvas.drawBitmap(bitmap, x, y, null);

}

public void fireMissile() {

Missile misToFire = null;

for(int i=0;i<misList.size();i++) {

if( ! misList.get(i).inuse) {

misToFire = misList.get(i);

Log.i("미사일선택", "미사일 재사용");

break;

}

}

if(misToFire==null) {

misToFire = new Missile();

Log.i("미사일선택", "미사일 새로 생성");

misList.add(misToFire);

}


misToFire.setPosition(this.x+(bitmap.getWidth()/2)-(misToFire.bitmap.getWidth()/2), this.y);

misToFire.setSpeed(0, -4);

misToFire.inuse = true;

}

}