Android Game example, EnemyPlane
Android Game example, EnemyPlane
적 비행기가 위에서 아래로 내려오는 내용 구현
GameState.java
package game.framework;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
public class GameState implements IState {
Background background;
BackgroundClouds clouds;
Airplane airplane;
GameKeyPad keyPad;
EnemyPlane enemyPlane;
public GameState() {
keyPad = new GameKeyPad();
airplane = new Airplane();
airplane.init();
enemyPlane = new EnemyPlane();
background = new Background();
clouds = new BackgroundClouds();
}
@Override
public void init() { }
@Override
public void destroy() { }
@Override
public void update() {
background.update();
clouds.update();
airplane.update();
enemyPlane.update();
}
@Override
public void render(Canvas canvas) {
background.draw(canvas);
clouds.draw(canvas);
airplane.draw(canvas);
enemyPlane.draw(canvas);
keyPad.draw(canvas);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return false;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return keyPad.onTouchEvent(event);
}
}
AppManager.java
package game.framework;
import java.util.ArrayList;
import android.content.res.*;
import android.graphics.*;
public class AppManager {
private GameView gameView;
private Resources resources;
private Airplane airplane;
ArrayList<EnemyPlane> enemyList = new ArrayList<EnemyPlane>();
private AppManager() {}
void setGameView(GameView gameView) {
this.gameView = gameView;
}
void setResources(Resources resources ){
this.resources = resources;
}
public GameView getGameView() {
return gameView;
}
public Resources getResources() {
return resources;
}
public Bitmap getBitmap(int resId) {
return BitmapFactory.decodeResource(getResources(), resId);
}
public Airplane getAirplane() {
return airplane;
}
public void setAirplane(Airplane airplane) {
this.airplane = airplane;
}
private static AppManager instance;
public static AppManager getInstance() {
if(instance==null) instance = new AppManager();
return instance;
}
}
Airplane.java
package game.framework;
import java.util.*;
import android.graphics.*;
import android.util.Log;
public class Airplane extends GraphicObject {
int speedX, speedY;
ArrayList<Missile> misList = new ArrayList<Missile>();
public Airplane() {
super(AppManager.getInstance().getBitmap(R.drawable.mustang_transparent));
}
public Airplane(Bitmap bitmap) {
super(bitmap);
}
public void init() {
AppManager.getInstance().setAirplane(this);
}
public void setSpeed(int speedX, int speedY) {
this.speedX = speedX;
this.speedY = speedY;
}
public void update() {
if(this.x==0 && this.y==0) return;
x += speedX;
y += speedY;
for(int i=0;i<misList.size();i++) {
if(misList.get(i).speedY!=0) misList.get(i).update();
}
}
public void draw(Canvas canvas) {
if(this.x==0 && this.y==0) {
this.x = canvas.getWidth()/2-bitmap.getWidth()/2;
this.y = canvas.getHeight()-bitmap.getHeight();
}
for(int i=0;i<misList.size();i++) {
if(misList.get(i).speedY!=0) misList.get(i).draw(canvas);
}
canvas.drawBitmap(bitmap, x, y, null);
}
public void fireMissile() {
Missile misToFire = null;
for(int i=0;i<misList.size();i++) {
if( ! misList.get(i).inuse) {
misToFire = misList.get(i);
Log.i("미사일선택", "미사일 재사용");
break;
}
}
if(misToFire==null) {
misToFire = new Missile();
Log.i("미사일선택", "미사일 새로 생성");
misList.add(misToFire);
}
misToFire.setPosition(this.x+(bitmap.getWidth()/2)-(misToFire.bitmap.getWidth()/2), this.y);
misToFire.setSpeed(0, -4);
misToFire.inuse = true;
}
}
EnemyPlane.java
package game.framework;
import android.graphics.Canvas;
public class EnemyPlane extends Airplane {
public EnemyPlane() {
super(AppManager.getInstance().getBitmap(R.drawable.enemy_transparent));
setSpeed(0, 1);
AppManager.getInstance().enemyList.add(this);
}
@Override
public void draw(Canvas canvas) {
if(this.x==0 && this.y==0) {
this.x = canvas.getWidth()/2-bitmap.getWidth()/2;
this.y = 0;
}
super.draw(canvas);
}
}