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Android Game example, Multiple Enemies

Soul-Learner 2012. 5. 9. 01:00

Android Game example, Multiple Enemies

다수의 적 비행기가 임의의 위치로부터 접근해 오면서 미사일을 발사하는 예

GameState.java

package game.framework;


import java.util.ArrayList;

import java.util.Random;

import android.graphics.*;

import android.util.*;

import android.view.KeyEvent;

import android.view.MotionEvent;


public class GameState implements IState {


Background background;

BackgroundClouds clouds;

Airplane airplane;

GameKeyPad keyPad;

SpriteAnimation expAni;

boolean isCollided;

Random rd;

ArrayList<EnemyPlane> enemyList;

long enemyCreationTime;

public GameState() {

keyPad = new GameKeyPad();

airplane = new Airplane();

airplane.init();

airplane.inuse = true;


background = new Background();

clouds = new BackgroundClouds();


expAni = new SpriteAnimation(AppManager.getInstance().getBitmap(R.drawable.explosion_transparent));

expAni.initSpriteData(4, 4, expAni.bitmap.getWidth()/4, expAni.bitmap.getHeight()/4,

16, 16);


rd = new Random();

enemyList = AppManager.getInstance().enemyList;

enemyCreationTime = System.currentTimeMillis();

}


@Override

public void init() {   }


@Override

public void destroy() { }

@Override

public void update() {

createEnemy();

background.update();

clouds.update();

airplane.update();

for(int i=0;i<AppManager.getInstance().enemyList.size();i++) {

if(!(AppManager.getInstance().enemyList.get(i).inuse)) continue;

AppManager.getInstance().enemyList.get(i).update();

}

collisionCheck();

collisionCheck2();

if(isCollided) expAni.update(System.currentTimeMillis());

}


@Override

public void render(Canvas canvas) {

background.draw(canvas);

clouds.draw(canvas);

airplane.draw(canvas);

for(int i=0;i<AppManager.getInstance().enemyList.size();i++) {

if(!AppManager.getInstance().enemyList.get(i).inuse) continue;

AppManager.getInstance().enemyList.get(i).draw(canvas);

}

if(isCollided) expAni.draw(canvas);

if(expAni.currentFrame==expAni.cntOfFrames-1) isCollided = false;

keyPad.draw(canvas);

}


/* 아군의 미사일과 적기의 충돌검사 */

public void collisionCheck() {

ArrayList<EnemyPlane> enemyList = AppManager.getInstance().enemyList;

ArrayList<Missile> misList = airplane.misList;

int enemyCnt  = enemyList.size();

for(int i=0;i<misList.size();i++) {

if(!misList.get(i).inuse) continue;

for(int k=0;k<enemyCnt;k++) {

if(!enemyList.get(k).inuse) continue;

if(misList.get(i).rect.intersect(enemyList.get(k).rect)) {

// 충돌탐지/충돌위치에 폭발애니 출력/적기, 미사일 안보이게 처리

expAni.setPosition(misList.get(i).x-expAni.spriteWidth/2,

misList.get(i).y-expAni.spriteHeight/2-20);

misList.get(i).inuse = false;

enemyList.get(k).inuse = false;

isCollided = true;

return;

}

}

}

}


/* 적기의 미사일과 아군기의 충돌검사 */

public void collisionCheck2() {

if(!airplane.inuse)return;

ArrayList<EnemyPlane> enemyList = AppManager.getInstance().enemyList;

for(int i=0;i<enemyList.size();i++) {

if(!enemyList.get(i).inuse) continue;

ArrayList<Missile> misList = enemyList.get(i).misList;

for(int k=0;k<misList.size();k++) {

if(!misList.get(k).inuse) continue;

if(misList.get(k).rect.intersect(airplane.rect)) {

Log.i("충돌검사", "아군기 피격");

/* 충돌탐지/충돌위치에 폭발애니 출력/비행기, 미사일 안보이게 처리 */

expAni.setPosition(airplane.x, airplane.y);

misList.get(k).inuse = false;

airplane.inuse = false;

isCollided = true;

return;

}

}

}

}


public void createEnemy(){

long currentTime = System.currentTimeMillis();

if((currentTime-enemyCreationTime)<3000) return;

enemyCreationTime = currentTime;

if(rd.nextInt(2)==0) {

int len = enemyList.size();

EnemyPlane ep = null;

for(int i=0;i<len;i++){

if(!enemyList.get(i).inuse){

ep = enemyList.get(i);

Log.i("createEnemy", "재활용");

break;

}

}

if(ep==null){

ep = new EnemyPlane();

Log.i("createEnemy", "적기 새로생성");

}

ep.setPosition(0, 0);

ep.inuse = true;

}

}


@Override

public boolean onKeyDown(int keyCode, KeyEvent event) {

return false;

}


@Override

public boolean onTouchEvent(MotionEvent event) {

return keyPad.onTouchEvent(event);

}

}


EnemyPlane.java

package game.framework;


import java.util.*;

import android.graphics.Canvas;

import android.util.Log;


public class EnemyPlane extends Airplane {


long prevFireTime;

Random rd;

public EnemyPlane() {

super(AppManager.getInstance().getBitmap(R.drawable.enemy_transparent));

setSpeed(0, 2);

AppManager.getInstance().enemyList.add(this);


prevFireTime = System.currentTimeMillis();

rd = new Random();

y = 0;

}


@Override

public void update() {

if(inuse) {

if(this.x==0 && this.y==0) return;

x += speedX;

y += speedY;

rect.left = x;

rect.top = y;

rect.bottom = bitmap.getHeight()+y;

rect.right = bitmap.getWidth()+x;

fireMissile();

}

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).update();

}

}


@Override

public void draw(Canvas canvas) {

if(inuse) {

if(this.x==0 && this.y==0) {

this.x = rd.nextInt(canvas.getWidth()-bitmap.getWidth());

this.y = -(bitmap.getHeight());

}

}

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).draw(canvas);

}

if(!inuse) return;

if(y>canvas.getHeight()) inuse = false;

canvas.drawBitmap(bitmap, x, y, null);

//Log.i("적기", "draw()");

}


@Override

public void fireMissile() {

long currentTime = System.currentTimeMillis();

if(!(currentTime-prevFireTime > 3000) ) return;

if(rd.nextInt(30)!=0) return;

Missile misToFire = null;

for(int i=0;i<misList.size();i++) {

if( ! misList.get(i).inuse) {

misToFire = misList.get(i);

Log.i("미사일선택", "미사일 재사용");

break; 

}

}

if(misToFire==null) { 

misToFire = new Missile(AppManager.getInstance().getBitmap(R.drawable.enemy_missile));

Log.i("미사일선택", "미사일 새로 생성");

misList.add(misToFire);

}


misToFire.setPosition(this.x+(bitmap.getWidth()/2)-(misToFire.bitmap.getWidth()/2), this.y);

misToFire.setSpeed(0, 4);

misToFire.inuse = true;

prevFireTime = currentTime;

}

}


Airplane.java

package game.framework;


import java.util.*;

import android.graphics.*;

import android.util.Log;


public class Airplane extends GraphicObject {


int speedX, speedY;

ArrayList<Missile> misList =  new ArrayList<Missile>();

Rect rect = new Rect();

boolean inuse;


public Airplane() {

super(AppManager.getInstance().getBitmap(R.drawable.mustang_transparent));

}


public Airplane(Bitmap bitmap) {

super(bitmap);

}


public void init() {

AppManager.getInstance().setAirplane(this);

}


public void setSpeed(int speedX, int speedY) {

this.speedX = speedX;

this.speedY = speedY;

}


public void update() {

if(inuse) {

if(this.x==0 && this.y==0) return;

x += speedX;

y += speedY;

rect.left = x;

rect.top = y;

rect.bottom = bitmap.getHeight()+y;

rect.right = bitmap.getWidth()+x;

}

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).update();

}

}


public void draw(Canvas canvas) {

if(inuse) {

if(this.x==0 && this.y==0) {

this.x = canvas.getWidth()/2-bitmap.getWidth()/2;

this.y = canvas.getHeight()-bitmap.getHeight();

}

}

for(int i=0;i<misList.size();i++) {

if(misList.get(i).inuse) misList.get(i).draw(canvas);

}

if(!inuse) return;

canvas.drawBitmap(bitmap, x, y, null);

}


public void fireMissile() {

Missile misToFire = null;

for(int i=0;i<misList.size();i++) {

if( ! misList.get(i).inuse) {

misToFire = misList.get(i);

//Log.i("미사일선택", "미사일 재사용");

break;

}

}

if(misToFire==null) {

misToFire = new Missile();

//Log.i("미사일선택", "미사일 새로 생성");

misList.add(misToFire);

}


misToFire.setPosition(this.x+(bitmap.getWidth()/2)-(misToFire.bitmap.getWidth()/2), this.y);

misToFire.setSpeed(0, -4);

misToFire.inuse = true;

}

}