Android Multi Touch, drawRect
안드로이드에서 멀티터치를 이용하여 사각형 그리기 연습
res/layout/main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.example.androidapp.Rect android:id="@+id/myRect" android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout>
TestActivity.java
package com.example.androidapp; import android.app.Activity; import android.graphics.Point; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.widget.TextView; public class TestActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } }
Rect.java
package com.example.androidapp; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.View; public class Rect extends View { Paint paint; float[] pts; public Rect(Context context) { super(context); init(); } public Rect(Context context, AttributeSet attrs) { super(context, attrs); init(); } public void init() { paint = new Paint(); paint.setColor(Color.RED); pts = new float[4]; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawRect(pts[0], pts[1], pts[2], pts[3], paint); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); int x,y; String str = ""; //Multi Touch Down,Up을 감지하기 위해서는 아래와 같이 Mask를 사용해야 함 switch(action & MotionEvent.ACTION_MASK){ case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; case MotionEvent.ACTION_POINTER_DOWN: int tmp = 0; for(int i=0;i<event.getPointerCount();++i){ int pointer_idx = event.findPointerIndex(i); if( pointer_idx == -1 ) continue; pts[tmp++] = event.getX(pointer_idx); pts[tmp++] = event.getY(pointer_idx); } break; case MotionEvent.ACTION_POINTER_UP: break; case MotionEvent.ACTION_MOVE: break; } invalidate(); return true; } }